Course Outline

Smartphones, tablets and smartwatches have long since become commonplace and development is progressing: 3D depth cameras and infrared-based tracking systems have long been available to consumers; Virtual Reality and Mixed Reality Glasses are in an advanced stage of development and are already in use. Apart from computer games, almost exclusively linear media are consumed on established interaction devices, i. movies, music, e-books, etc. But there is a potential for innovative media forms that creatively implement themes using the new technical possibilities. Examples of this new media type can already be seen today: from interactive comics and audiobooks, through interactive installations for museums, fairs or public events, to artistic projects.

The Audiovisual Arts Computing program picks up on these developments and explores the possibilities of computer science and human-machine interaction in the field of audiovisual arts, both technologically and artistically. In doing so, new developments are pursued, reflected and used in media and art. Students acquire specialized skills in computer science (computer graphics, animation, music generation, sound synthesis, and interface design), engage with the use of technology in an artistic context and deepen their artistic skills.

Possible fields of activity of the graduates are:

    • development of applications and interfaces for arts and music creators in both professional and non-professional use,
    • development of core technologies and frameworks for interactive arts and media,
    • joint artistic projects with composers, musicians, media and video artists,
    • spacial interactive installations for fairs, cultural institutions, museums and events,
    • immersive media in public spaces,
    • big data visualization and sonification,
    • design of scenarios and soundscapes for cross-medial and transmedia narrative forms,
    • interactive media (games, infotainment, web).

Students develop their innovative capabilities in different areas and their improve their ability to take risks, deal with criticism and work in interdisciplinary teams. Since the areas of application will be highly media-effective or public, students will have a high level of social commitment. Current topics as well as global developments can be addressed in classes such as Art and Technology, Dramaturgy, Visualization and Sonification as well as in the practical projects.

The program deepens a long-term cooperation of the Department of Media Production with  Detmold University of Music. This cooperation has also been institutionalized since 2013 with the founding of the joint research institute CeMFI (Center of Music and Film Informatics). The degree program now transfers this successful cooperation to teaching. For this purpose, the existing expertise in the various areas is bundled: experimental music, interdisciplinary artistic projects, film and music production, human-machine interaction, musical acoustics, music informatics, sound and music generation, computer animation, design and media computer science.

The Master programme addresses Bachelor graduates with a degree in computer science, audiovisual arts, media and music production. The prerequisite for starting the studies is an aptitude test. After successfully completing the 4-semester study program, students will receive a Master’s certificate from Ostwestfalen-Lippe University of Applied Sciences. Students who choose to specialize in music get instrumental lessons and further lessons from a range of subjects offered by the Detmold University of Music, provided that they have proved their musical aptitude through an additional examination.

Application

Applications should be submitted to dekanat.fb2@hs-owl.de. The following materials should included:

  1. a form filled in by the applicant (see this),
  2. proof of a Bachelor or Diploma degree in computer science, media or music production; in exceptional cases, proof of the Bachelor, Diploma or another degree that includes a substantial portion of the contents of the above-mentioned degrees (comparable degree program, at least 180 credits).
  3. the following documents for determining the particular suitability:
    • work sample(s): Documentation of an own work in the intersection of audiovisual arts (film, graphics, animation, sound, music, etc.) and computer science. Alternatively, two separate projects can be described. In this case, one with a focus in audiovisual arts and the other in computer science.
    • portfolio: a list of other realized projects with short descriptions.
    • project idea: Description of a project, which you ideally want to realize in the course of your studies.

In addition, the applicant submits a statement that he or she has prepared the project idea independently and whether the work samples and the works in the portfolio have been created alone or in cooperation with other contributors. In the case of a work produced in cooperation, the own share must be clarified.

The documents mentioned under 3. may not exceed 1 page A4. Per page DIN A4 it is possible to add up to 3 related links. The documents must be submitted in electronic form as a PDF.

For further information on the procedure please refer to the Entry selection process regulations.

If you have any questions, please contact Prof. Dr. Aristotelis Hadjakos (+49-5231-975 868).